//==============================================================================
// Archer atlantean_Anim.txt
//==============================================================================

import bow_atlantean_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual archer x head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual archer x head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual archer x head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual archer x head iron
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector 
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_idleA
					ReplaceTexture Archer X Iron/Archer X Standard
					connect Lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_idleA
					ReplaceTexture Archer X Iron/Archer X Copper
					connect Lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_idleA
					ReplaceTexture Archer X Iron/Archer X Bronze
					connect Lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_idleA
					connect Lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Arcus_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector 
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.15 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					ReplaceTexture Archer X Iron/Archer X Standard
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.15 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					ReplaceTexture Archer X Iron/Archer X Copper
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.15 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					ReplaceTexture Archer X Iron/Archer X Bronze
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.15 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Arcus_WalkA
				}
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.70 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer X Iron/Archer X Standard
					Connect TopOfHead Head hotspot
					connect lefthand bow hotspot
					
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.70 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer X Iron/Archer X Copper
					Connect TopOfHead Head hotspot
					connect lefthand bow hotspot
					
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.70 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer X Iron/Archer X Bronze
					Connect TopOfHead Head hotspot
					connect lefthand bow hotspot
					
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.70 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					Connect TopOfHead Head hotspot
					connect lefthand bow hotspot
					
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_DeathA
					ReplaceTexture Archer X Iron/Archer X Standard
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
					ReplaceTexture Archer X Iron/Archer X Copper
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
					ReplaceTexture Archer X Iron/Archer X Bronze
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
			 }
		}
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector 
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_BoredA
					ReplaceTexture Archer X Iron/Archer X Standard
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_BoredA
					ReplaceTexture Archer X Iron/Archer X Copper
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_BoredA
					ReplaceTexture Archer X Iron/Archer X Bronze
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer X Arcus_BoredA
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Arcus_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_FlailA
					ReplaceTexture Archer X Iron/Archer X Standard
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_FlailA
					ReplaceTexture Archer X Iron/Archer X Copper
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_FlailA
					ReplaceTexture Archer X Iron/Archer X Bronze
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
			}
		}
		set hotspot
		{
			version
			{
					Visual Archer X Arcus_FlailA
					connect lefthand bow hotspot
					Connect TopOfHead Head hotspot
					
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Arcus_x01thegods
			version
			{
				VisualGranny Arcus_x01thegods
			}
		}
		set hotspot
		{
			name Arcus_x01howkrios
			version
			{
				VisualGranny Arcus_x01howkrios
			}
		}
		set hotspot
		{
			name Arcus_x02lookatthis
			version
			{
				VisualGranny Arcus_x02lookatthis
			}
		}
		set hotspot
		{
			name Arcus_x02thelastofthem
			version
			{
				VisualGranny Arcus_x02thelastofthem
			}
		}
	}
}